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fornux:foundations:start

Foundations of Fornux

Altering the Foundations

Should the members of the Empire wish to see these articles altered, expanded upon or revoked the following is the method to do so.

Any change to the Foundations of Fornux must first pass as a bill through the senate. If approved as a bill it shall be presented to every house of the galaxy for ratification. Each house shall be entitled to vote publically upon any change and be granted a number of votes based upon their current status. Houses shall be able to vote for or against any change. Abstentions shall not be counted.

  • Status 1-25 Minnow (1 vote)
  • Status 26-75 Lesser House (2 votes)
  • Status 76-250 Minor House (3 Votes)
  • Status 251-500 Major House (4 votes)
  • Status 501-1000 Great House (5 votes)
  • Status 1001+ Imperial House (6 votes)

If the bill is ratified by a 2/3 majority of votes then the proposed change shall be made to The Foundations of Fornux and become law of the Empire.

If this is a vote taken to elect an Emperor only a simple majority of votes are required.

Duties of the Emperor

These rules dictate some of the responsibilities and powers of the Emperor and how they may be used.

  1. The Emperor’s primary duty is to use the power of the Empire to enforce the laws of the Empire and provide for the safety of its subjects.
  2. The Emperor will strictly and fairly enforce the laws of the Empire for all houses that have sworn an Oath of Fealty.
  3. Any action taken against the laws and traditions of the Empire that results in the Emperor or his alliance gaining feud shall be viewed as criminal and shall be dealt with accordingly.
  4. The Emperor is entitled to a reasonable percentage of every planets budget (no less than 20%) in order to govern the Empire. Every house that has sworn an Oath of Fealty is also obligated to pay all taxes levied to support the Empire. Failure to contribute to the welfare of the Empire shall be viewed as criminal and shall be dealt with accordingly.
  5. The Emperor shall limit his use of emergency powers in the senate strictly for issues of direct and imperative importance to the Empire. This power is open to the discretion of the Emperor.
  6. The Emperor shall not utilize any imperial crony senators in the senate unless the issue of direct and imperative importance to the Empire. During normal votes of the senate and attempts to overturn an Emperor’s veto any votes cast by imperial cronies shall not be counted. The power to use these senators is open to the discretion of the Emperor.
  7. The Emperor may overturn/veto any bill approved by the senate within one month of the vote.
  8. The senate may override a veto with a 2/3 vote of the senate. To do so the senate must provide an override bill to vote upon within one year of a veto.
  9. The position of Emperor is hereditary and a sitting Imperial House may only be legally removed from office just as a new amendment can be added to the Foundations of Fornux. If an Imperial House resigns or is removed the same method shall be used to elect a replacement.

Oaths of Fealty

To become officially recognized as a House of the Empire and receive all protections and privileges thereof house leaders are required to present themselves to the Emperor and petition for imperial approval.

  1. The leader of every house must personally come before the Emperor and swear an Oath of Fealty to the Empire before his noble house is given sanction to operate. This includes newly appointed leaders of existing houses.
  2. The Oath of Fealty must include the commitment to obey the laws and traditions of the Empire before it will be considered valid.
  3. In return for a leader’s Oath of Fealty the Empire shall recognize the new houses authority to operate and grant that house all protections and rights accorded to houses of the Empire.
  4. No house shall be required to give an Oath of Fealty
  5. A public listing shall be kept to designate all houses that have sworn an Oath of Fealty.
  6. Any house that has sworn an Oath of Fealty may publically ask for and expect a timely response to any action that the Emperor has taken to enforce Imperial Law or actions taken on matters of galactic policy.
  7. It is up to the Emperors discretion to decide whether or not to approve a house’s Oath of Fealty and within the Emperor’s power to revoke any Oath of Fealty. If a house has its Oath of Fealty rejected or revoked for any reason it may demand an official explanation to be made publically.
  8. Any house that has had its Oath of Fealty rejected or revoked may make a petition to the senate for official imperial approval to operate. The senate must pass a bill solely authorizing the house to operate as an officially recognized house. The Emperor shall be forced to abstain on this vote and has no authority of veto.

The Military Powers Act

This Act dictates the size of military forces and fortifications that may be utilized by houses of the Empire.

Military Units – The following rules govern the size and legality of house military forces.

Military units - Legions

  1. It shall be illegal for any house other than the Emperor or his publically authorized Marshals to raise military units of the size designated as Legion.
  2. Legions may be used by the Emperor or his Marshals with the following conditions.
    1. By the Emperor or his Marshals to enforce the laws of the Empire when required
    2. By the Emperor or his Marshals to ensure the protection of subjects of the Empire.
    3. Marshals of the Empire may not use their Legions for personal reasons in an offensive capacity unless publically petitioned for and approved by the Grand Marshal or Emperor.
    4. Legions may be hired out as mercenaries by the Emperor or his Marshals as they see fit.
    5. Houses hiring mercenary legions are not bound by these limitations upon their use.

Military units – Battalions

  1. It shall be illegal for any house that is not operating under an Oath of Fealty to the Empire to raise military units of the size designated as Battalion.
  2. Loyal houses may maintain, raise, and utilize any number of Battalions.
  3. Battalions may be hired out as mercenaries to any house.

Military Units – Companies

  1. Any house may maintain, raise, and utilize the military units of the size designated as Company.

Military Fortresses - The following rules govern the size and legality of house military fortresses.

Military Fortresses – Indomitable Forts

  1. It shall be illegal for any house other than the Emperor or his publically authorized Marshals to construct and maintain military fortresses of the size designated as Indomitable.

Military Fortresses – Huge and Large

  1. It shall be illegal for any house that is not operating under an Oath of Fealty to the Empire to construct and maintain military fortresses of the size designated as Huge and Large.

Military Fortresses – Medium

  1. Any House may construct and maintain military fortresses of the size designated as Medium or less.

Servants of the Empire

The following are positions may be granted solely by the Emperor and serve the Empire by assisting the Emperor in ruling the galaxy. Their service is subject exclusively to the discretion their superiors and that of the Emperor.

The Emperor shall make his wishes known through the appointed leaders of each branch of service and allow those houses to carry out their duties as they see fit. It shall be considered highly irregular and improper should an Emperor circumvent this proper hierarchy. If desired the leader of any branch may request and shall be granted an insult to their house if the Emperor ignores their authority and issues orders in their stead. The Emperor may remove, demote, or promote the head of any of these braches of service at any time.

In lieu of a house being selected to head a branch the Servants of the Empire the Emperor may serve in that position until such time as a suitable candidate is selected.

Imperial Marshals

Imperial Marshals – A house designated as an Imperial Marshal directly serves the Emperor in the task of acting as a protector of the Empires subjects and as the armed forces of the Empire. As a Marshal these houses follow the directives of the Emperor and serve at the Emperors pleasure. Marshal houses are authorized to use their own initiative in matters that are not of galactic importance and within their area of operations.

Marshal Houses are primarily tasked with the destruction of any house declared renegade by the Empire. These houses should also be able to assist other Servants of the Empire in their duties if called upon. Marshal houses are authorized to raise legions of troops in the course of their duties. Their use of these legions is limited to offensive operations only in support of the Empire. Legions may only be used in a defensive capacity unless public approval is requested and granted by the Emperor. These legions may also be hired out as mercenary at the discretion the Marshal house. A house hiring any legions offered in this way is not limited in their use as a Marshal house.

A Marshal house may also be declared as Grand Marshal by the Emperor. The Grand Marshal shall serve directly under the Emperor as the supreme military commander of the Empire. The Grand Marshal shall have authority over all other Marshal houses. As such they can remove and appoint new Marshal houses as well as order military operations in the name of the Empire.

Imperial Investigators

Imperial Investigators – A house designated as an Imperial Investigator directly serves the Emperor in the task of information gathering and crime investigation. These houses should also be able to assist other Servants of the Empire in their duties if called upon. Investigator houses follow the directives of the Emperor and serve at the Emperors pleasure. Investigator houses are authorized to use their own initiative in matters that are not of galactic importance and within their area of operations.

Investigator houses are mainly tasked to conduct covert operations on behalf of the Empire. These houses may be assigned publically by their superiors to investigate the operations of any house. Any house that acquires feud by catching an operative sent by an Investigator house while working under official decree is forbidden by law to use that feud. Any military attack launched with feud acquired against an Investigator house acting in the course of its duty will result in the attacking house being declared renegade.

Investigator houses are also protected while not operating under an official decree. Any house that gains feud against an Investigator house by catching one of their operatives must first attempt to settle the matter by nonmilitary means. Any house may take a dispute caused by spying of an Investigator house before a Justicator with out court cost. Alternatively they may take other actions or make demands of an Investigator house that does not include military action taken from feud acquired by spying. Specific permission may be granted to use military force but it must be authorized by imperial authority first.

An Investigator house may also be declared as Grand Investigator by the Emperor. The Grand Investigator shall serve directly under the Emperor as the head of special operations throughout Empire. The Grand Investigator shall have authority over all other Investigator houses. As such they can remove and appoint new Investigator houses as well as order public investigations in the name of the Empire.

Imperial Justicators

Imperial Justicators – A house designated as an Imperial Justicator directly serves the Emperor in the task of enforcing the Empires laws and serving as judges for the Empire. As such these houses follow the directives of the Emperor and serve at the Emperors pleasure. Justicator houses are authorized to use their own initiative in matters that are not of galactic importance and within their area of operations.

Justicator houses are tasked with enforcing the laws of the Empire by decreeing punishments for criminal activities by issuing judgments against houses that break the law. Justicator houses also serve in the capacity of mediator between houses that are in dispute. Any house that is in dispute with another may pay a fee and the case may be heard by and settled by a Justicator house. Justicator houses are authorized to use their own initiative in matters that are not of galactic importance and within their area of operations.

Justicator houses are entitled to keep ½ of each fine collected in the enforcement of the Empires laws. The remaining ½ of any collected fine shall be passed along to either the appointed Grand Justicator house or to the Emperor if there is no current Grand Justicator.

A Justicator house may also be declared as Grand Justicator by the Emperor. The Grand Justicator shall serve directly under the Emperor as the definitive judge of the Empire. The Grand Justicator shall have authority over all other Justicator houses. As such they can remove and appoint new Justicator houses as well as substitute for the Emperor on any appeal brought before the Emperor with the Emperor’s consent.

The Imperial Courts

This is the system of Imperial Justice that the Empire shall use to enforce its laws and parties can use to settle disputes they may have with each other. The Imperial Courts is a three step process that allows for two appeals.

Mediation and Decrees by Imperial Justicators

  1. As an enforcer of Imperial law, Justicator houses may hand out punishments for any house that is found breaking Imperial law. Any house that disputes a judgment given by a Justicator house may appeal the judgment to The Court of Peers. In such an appeal the Justicator house that handed out the ruling will represent the Empire against the appealing house.
  2. As a mediator of disputes, Justicator houses serve as a representative of the Empire with the power to settle disputes between houses.
  3. Any house may make a public appeal for a Justicator house to hear their case. Both parties in the dispute may give their reasons for or against a Justicator calling a hearing.
  4. If the Justicator house agrees to a hearing the house that has brought the case must pay the Justicator house a court fee of 5000 solars.
  5. The Justicator will then preside over a hearing in which both parties will be allowed to make their case.
  6. Once the hearing is concluded the Justicator house has the authority to settle the dispute by handing down a judgment. Both parties may either accept this ruling or appeal the case to The Court of Peers.
  7. Houses that are not operating under an Oath of Fealty have no standing in the Empire and cannot bring a case before a Justicator house or appeal a decision.
  8. Justicator houses are also tasked with seeing that their rulings are enforced. Assistance from other houses serving as a Servant of the Empire may be requested if needed.

The Court of Peers

  1. Parties that have had their case first heard by a Justicator may appeal the case to The Court of Peers. A fee of 20,000 solars must be paid to the Grand Justicator to bring a case before The Court of Peers.
  2. The Court of Peers shall consist of the top three status non-Emperor houses. These houses shall be designated by the Grand Justicator at the time of receipt of the courts fee. The houses selected may not be one of the houses involved in the current case.
  3. The Grand Justicator shall inform the other party involved in the dispute and a provisionary Court of Peers shall be chosen.
  4. Each of the two parties involved will be informed of the houses on the provisionary court. If desired each party may object and remove one member of the Court of Peers. The court will then be filled from the next highest status house.
  5. The Court of Peers shall be seated and each member involved on the court shall receive 5000 solars for their service. Houses selected to form the court may decline to serve and the next highest status house will be offered the position until the court is filled. By agreeing to accept this fee and sit upon The Court of Peers a house is also agreeing to make rulings either for or against the parties involved. A non vote or abstention will not be accepted.
  6. A hearing will be held and both parties may present their cases before the court. Each party should be able to clearly present their grievance and suggest how they want to settle the dispute.
  7. The Court of Peers members may ask as many or few questions as they wish in order for them to decide upon the case.
  8. The Court of Peers may make changes to a party’s settlement proposal if the court can unanimously agree. In no case however may the court enforce new motions that both parties in the hearing do not accept.
  9. Once debate is concluded the Court of Peers will give their judgment to each party involved in the dispute. A vote will be held upon each party’s proposal to settle the dispute. The members of The Court of Peers may vote to support both, one or nobody’s claim in the dispute with a majority deciding for or against each party’s proposal.
  10. Both parties’ are required by law to abide by the rulings of the Court of Peers. Failure to do so will be viewed as criminal in the eyes of the Empire.
  11. Parties that are displeased with the ruling of The Court of Peers may appeal the case directly to the Emperor

Appeal to the Emperor

  1. Any party involved in a hearing in The Court of Peers may appeal their case directly to the Emperor.
  2. To appeal a case the party involved must make a public request to the Emperor to hear their case. Both parties involved may give their reasons either for or against the Emperor reviewing their claim. Based upon this the Emperor will decide whether or not to accept the case and hold a new hearing.
  3. If the Emperor agrees to hear the case on appeal the party that appealed must pay a fee of 25,000 solars to the Emperor to cover court costs before a new hearing will begin.
  4. The Emperor alone will preside over the hearing and both sides will be allowed to make their case.
  5. Once the Emperor decides that no further debate is needed a final ruling will be given on the case.
  6. The Emperor has a great degree of freedom and may alter or adjust any claim made by either party as he sees fit.
  7. The rulings of the Emperor are final and neither party has any further recourse after a ruling has been issued. Failure to comply will be viewed as criminal.
fornux/foundations/start.txt · Last modified: 2015/03/31 17:43 by cyaziris