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general:planet_information_guide

Planet Information Guide

Game Rules

The Planetary Chart shows all the known planets in the galaxy and will prove vital to the planning of your operations. The chart is always centred on your homeworld when you first access it, and it is schematic rather than realistic in nature. The chart is divided into square sectors. Your operational range is indicated by the sectors with a yellow border. Those sectors with a grey border are outside your range, and a dotted grey border indicates an unexplored sector of the galaxy. You can scroll the map 3 sectors in an up-down or left-right direction by using the arrows at each edge, and you can recentre the map on your homeworld by clicking the green 'Homeworld Location' square to the top right.

Many sectors contain planets. By hovering your mouse over a planet you can see the planet name and the Imperial Co-ordinates of the planet - which indicate the distance of this planet from the Emperor's Homeworld on an X-axis/Y-axis basis. Clicking on a planet will take you to the planet information panel for that world, where you will be able to see which Houses have influence there and also follow links to view the trade prices offered, facilities that have been built on that planet, and other important information such as Government policy there. You can also build facilities of your own on the planet by following this path.

Remember, the more planets you have influence on, the greater your status, so appearing high on the list of influential Houses on the planet information panel should be a primary goal in your quest for supremacy.

Planetary Characteristics: There are several different categories of planets, each having a different appearance on the galactic chart. These categories are as follows:

  • Temperate: A world with a warm, moist climate much like our own
  • Arid: A dry and rocky planet dominated by desert and semi-desert
  • Marine: A world dominated by lakes, seas and oceans, with limited dry land
  • Frozen: A planet in the grip of an ice age
  • Airless: A planet with little or no breathable atmosphere - the inhabitants dwell in buildings adapted for this, or orbiting space stations

Aside from its climate category, each planet is described in terms of size, type, geology, wealth and population, together with any peculiarities particular to that world. These factors may all have a bearing on trade prices and the profitability of certain activities. In particular, the wealth of a planet will affect both the labour costs and market prices there. A richer planet will have higher labour costs and hence the cost to build and maintain facilities there will be more than on a corresponding but poorer planet. Similarly, goods will be more expensive on rich worlds and trade prices higher in relation to the demand.

Crime and Disorder: Every planet also has a level of crime and disorder, visible from the planet information panel. This level depends on various factors, including the wealth and population of the planet - the higher the population and lower the wealth, the higher the crime rate will tend to be. The Senate representative for this planet is responsible for the budget and if crime is getting out of hand, it is likely the Governor has not set a high enough law and order budget, or is not raising enough tax income from the Houses operating here to effectively tackle crime. Take up your concerns with the Governing House, if this becomes an issue for you.

Random Planetary Events: Planets may occasionally be affected by a significant event such as an outbreak of disease, global famine, or economic recession. The chances of such an event occurring often depend upon the characteristics of the planet and the nature of the activities carried out there - for example, a planet which sees a large amount of trading activity is more likely to experience an economic boom. As another example, a planet which has trade routes with another planet that is suffering from plague, is more likely to itself fall victim to an outbreak of plague. These planetary events will permanently affect one or more of the planetary characteristics, either increasing or decreasing the wealth or population, for example.

Watch out for planetary events on the galactic news ticker. You may want to alter your plans or take other action as a result of these events - particularly in the case of plague, which is rare, but can infect and even kill your dynasty members and retainers should it spread to your homeworld.

As seen in the Rulebook

Planetary Characteristics

This is an example of the information of a (hypothetical) planet:

Porrima Imperial Coordinates [0,8]
A medium-sized, temperate planet with a large population.
This planet is prosperous and has boundless mineral resources. It suffers from very low levels of crime and disorder.
This planet was one of the first in the galaxy to be settled by humans.
Next Senate election 21st Culminations year 10. Campaigning will begin in 17 months time.

Size: The effect planet size has on gameplay, if any, is uncertain.

  • Small
  • Medium
  • Large

Climate: Climate affects mineral wealth (marine worlds have meagre resources) and appears to affect population (the highest populations are usually on temperate planets). It also has a large impact on Agriculture maintenance. Its effects beyond this, if any, are unknown.

  • Temperate
  • Arid
  • Marine
  • Frozen
  • Airless

Mineral Wealth: Mineral wealth determines the success chances of a geological survey. “Meagre” is tied to marine planets.

  • Meagre
  • Low
  • Adequate
  • Plentiful
  • Boundless

Population: Population level influences many economic factors. Generally speaking, higher population equates to higher facility income. “Purely transient” is limited to newly-explored planets.

  • Purely Transient
  • Tiny
  • Small
  • Medium
  • Large
  • Huge

Wealth Level: Wealth level influences commodity prices, facility maintenance, costs of all planetary activities, and possibly other economic factors. “Undeveloped” is limited to newly-explored planets.

  • Undeveloped
  • Poverty-stricken
  • Poor
  • Average
  • Prosperous
  • Rich

Crime Level: Crime rates on a planet affect the maintenance costs of facilities on the planet. The higher the crime, the higher the maintenance cost. At very high crime levels, riots can break out that destroy facilities.

  • Non-existent — Green
  • Near Utopian - Green
  • Very Low ——- Green
  • Low ————— Green
  • Fairly Low —— Yellow
  • Normal ————Yellow
  • Above Normal - Yellow
  • Fairly High —— Orange
  • High ————— Orange
  • Very High ——— Red
  • Rampant ——— Red

Flavor Text: Flavor text has no effect on game mechanics, although it may influence role-play. Not all planets have flavor text.

Next election: The next campaign starting date and the corresponding election date. One should note that one of the game's recurring flaws is it's inability to properly display election dates on the planetary screen. You would be better off checking the Upcoming Elections list in Galactic Affairs.

Planetary Views

Below the introductory text, the following links are present.

Trade View

Here you will find prices of goods and what has happened to the cost in the past 5 days.

The text color indicates the legality to trade the commodity: yellow indicates no restrictions, orange indicates monopolized trade, and red indicates an illegal commodity.

Facility View

Here you will find a complete list of all the facilities on a planet, and ones getting built.

Election View

This tab shows the current governor at the top, followed by when the next election will be. Shows how much influence you have on the planet when voting, and the previous election's results. When campaigning is open, you can vote for a candidate for governor, and enter your own candidate if you operate in the Politics sphere.

Government View

The government view is where you can view and, in the case of planetary governors, edit government polices of a planet. For more information on this tab, see the Planetary Government page.

Military View

This view displays House Units that are not hidden in fortresses. These will usually be overstacked, on patrol, on maneuvers, or engaged in an attack.

Faith View

Shows the percentage of the planet's population that are agnostic, believe in old faiths, and believe in other faiths.

Public Works

Shows Public Works that have been constructed on a planet. You can also build new Public Works from this screen.

Planetary Influence List

Building facilities and public works, along with gaining that planet's governor give you influence on a planet. Other factors may increase or decrease temporary influence on a planet, such as the governing house gaining an increase in Status should the planet experience an Economic Boom, or losing status from Propaganda caused by enemy spies.

Influence on a planet is scaled from none > negligible > insignificant > minor > moderate > substantial > major > huge > enormous. Influence is used to dictate how much of a discount you receive on maintenance and construction there (0 - 10%), and how much of the 100 status points of that planet are allotted to you.

See Also

general/planet_information_guide.txt · Last modified: 2015/12/25 16:43 by cyaziris