User Tools

Site Tools


general:spheres:politics

Politics

Now that Wazn has grown large enough to get a Senator, your excellency, I humbly request that the taxes be lowered on Wazn. Surely, the large number of facilities would justify that request. Maybe a 5 percent rate on Technological research, development, and production companies? Marquis Drystan Basingre

I have now implemented some budget reforms, and a very lenient tax structure. As you can see, you are being rewarded for your considerable efforts Wazn, House Basringe. Emperor Olaf Kendar, appointed ruler of Capricorn

The word politics is derived from ancient Greek. Its roots lie in the words 'poly', meaning many, and 'ticks', vicious blood-sucking insects. Terran expression, unknown source

Game Rules

Not happy with Galactic policy? Feel you could do a better job than the Emperor? Then the Politics sphere may be just what you're looking for. A House that operates within this sphere can field candidates in Senate elections. If successfully elected, the governing Senator has full control over planetary budgets, taxation and a variety of other important policy choices - see the Planetary Government section for full details.

Also, a governing Senator will take a seat in the Senate and may propose Senate motions on any issue desired. Having the Senate seat for a planet in the control of one of your Dynasty members or associated Retainers will also greatly increase your influence on the planet concerned.

Elections

Every three game years, each populated planet in the galaxy holds an election to determine who will govern the planet and take the representative seat in the Imperial Senate. Anyone with influence on a planet may vote in an election - however, only those Houses operating within the Political sphere may field candidates. Elections always take place on the 21st of the month (an ancient tradition), and official campaigning for a given election may only begin two months prior to the actual election date. From this time onwards, candidates my be submitted to run for the seat, upon payment of a $5000 election deposit, refunded if the candidate achieves at least 10% of the vote in the final result, or drops out before the actual election itself. Should a candidate fail to secure the required 10%, the deposit is not returned. Note that to run for a senate seat, an individual must be over 25 years of age and have no other current commitments (e.g. education, or leading another sphere), and that only one Senate seat can be held by a given individual at one time.

To view election details for a planet and to vote or submit a candidate to run for the senate, go to the Planet Political View, accessed by a link on the main Planet Information Panel screen.

When campaigning in an election, you must decide how much to spend on your campaign. As you might expect, the more you spend to publicise your campaign, the more effective it will be. There are four possible levels of campaign expenditure:

  • Low Key Costs only $500 per month
  • Standard Costs $2000 per month
  • Intensive Costs $5000 per month
  • No Holds Barred Costs $10000 per month

Every day, your campaign will gain impetus based on your campaign expenditure. It follows that to stand a good chance of election you must begin campaigning as early as possible - preferably as soon as allowed - two months prior to the election day.

Apart from your campaign expenditure, the quality of the candidate you field is of paramount importance in determining how a planet will vote in an election. A charismatic and competent administrator who has a record of previous activity in the senate will have a huge advantage over an unknown, unappealing candidate - even if the latter spends a fortune on his campaign. It is also worth bearing in mind that the overall leader of your political activities, as set through the Politics sphere summary screen, will also significantly affect the chances of your candidates in elections. For this reason, you should ensure your political leader is as charismatic and skilful as possible.

The final share of the vote, and therefore the result of an election, is arrived at on election day via a two stage process. At least 60% of the total vote comes from the general, unaffiliated population of the planet concerned. It is this portion of the vote that is 'up for grabs' to any candidate, and this portion that is influenced by the nature of the campaign and quality of the candidate. The remaining share of the vote (up to 40% depending upon the total influence of other players on the planet) is directly allocated to the Houses who have influence on that planet. The more influence a House has, the greater their affiliated share of the vote.

Once there are candidates to choose from in an election, all players with influence there may cast or alter their vote at any time from the Planet Political View screen. The size of each House's block vote is dependent upon their influence on that planet, so if you wish to successfully get a candidate into the Senate, you will need to convince the most influential players there that your candidate is the right man or woman for the job.

All Houses may, of course, vote for their own candidates in elections - so if you yourself have a high influence on a planet, you are more likely to win an election there.

Senate Motions

Once you have one or more senators owing allegiance to your House, you may have them propose Senate motions. The Senate will only discuss one motion per month - any new proposals will go to the end of the queue for consideration in due course. To prevent erosion of democracy and minimise the number of superfluous or trivial motions, any motion proposed must first be seconded by a senator owing allegiance to a different House, before it will be considered for discussion and vote in due course.

To view and propose Senate motions, follow the link from the Galactic Affairs page, in the Senate Business section. Here you can vote on the current motion and see all the upcoming motions that you will be able to vote on over the coming months. All of the motions displayed here have been seconded and are eligible to be voted on.

On the 21st of each month, the votes for the current motion are counted up and the motion will either be passed or rejected (in the event of a tie, the motion fails). The proposing and seconding senators will earn a +2 status boost for their House if the motion is passed, but there is a -2 status penalty should the motion be rejected. If the motion passes, the Emperor (or GM) is duty-bound to enact or enforce the motion, whatever it may be, as soon as possible.

At least 60% of the senate must vote on a motion in order for it to be passed at the first vote. Should the required quorum not be obtained, the motion will be carried over for another month. If the required 60% of votes have still not been cast, the motion will be rejected (or occasionally passed, if over 50% of votes have been cast and all are in favour). Note that any House that has failed to actively vote on a motion (or abstain) when it is finally passed or rejected will lose 2 points of status. Those elected to the senate are expected to pay attention!

To propose your own motion or second somebody else's, follow the Proposed Motions link in the top right-hand corner of the Senate Motions screen. You will then see a list of all motions that have been proposed but not yet seconded, and you may click on the description of any of these motions to see the details and second the motion if you so desire. You may also propose a new motion by following the appropriate link. Note that a senator may only propose one motion at any one time. Once proposed the senator must wait until the motion is seconded and has been voted on before being able to propose another. Likewise, a senator may only second one particular motion at any one time.

When proposing a new motion you will need to enter a short description or summary of what the motion entails - which can be anything at all from cutting taxes or legalising trade in a certain commodity, to demanding galaxy-wide feud rights be given against a certain House or a vote of no confidence in the current Emperor. You should post lengthier details of your motion on the Forums to enable other players to understand and discuss your proposals - since you will need one of them to second the motion before it will be considered for voting, and you will need to convince the other senators to back your motion in the voting.

Emergency Motions

In times of urgency, the Imperial House may submit an emergency motion for immediate consideration and discussion by the senate. Such a motion does not require seconding and will be available for voting as soon as it is proposed. The motion will be passed as soon as a majority of the senate vote in favour. If this does not happen within a set period (12 game days) then the motion is cancelled. Such a motion can run concurrently with standard senate business, and provides a way of bypassing a potential queue of less important motions should the need arise to pass legislation quickly. Only one such emergency senate motion can be put to the vote at any one time, and the Imperial House will lose 2 status for each such motion, regardless of whether it passes or fails.

as seen in the Rulebook

See Also

general/spheres/politics.txt · Last modified: 2015/12/25 16:06 by cyaziris